Attempts by depth and direction, from the offense's point of view. Deep is a throw the play-by-play charts as 20 or more yards past the line of scrimmage; short is everything else, screens and checkdowns included. Each cell: attempts, share of throws (comparison's share in parentheses), completion rate, yards per attempt and success rate. Deltas are against the comparison you picked.
Depth & direction splits
Receivers
Targets include incompletions thrown their way. Names and positions come from the CFBD roster; hover a row for the official box-score line (an asterisk marks the rare row where the charted plays and the box score disagree). The mini-grid shows where each receiver is targeted (deep row on top, left to right).
Game log
Sun Belt passing offense
Sun Belt pass defense
Sorted best to worst by yards allowed per attempt.
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Season line
Where the runs go
Designed runs and scrambles by direction, offense's point of view. Each cell: share of carries that went that way (the comparison team or league's share in parentheses), carries, yards per carry, succ = success rate (a run that gains 50% of the distance on 1st down, 70% on 2nd, or converts on 3rd/4th), 10+ = share of carries gaining 10 or more, stuffed = share held to no gain or a loss. Sacks are charted as dropbacks; the box score folds them into the QB's rushing line, so a QB's carries here plus his sacks equal his official carries.
Rushers
Hover a row for the official box-score line. Success, explosive (10+) and stuffed (≤0) rates are from the charted plays. A red * after a name marks the rare player whose charted carries and the official box score disagree; hover it for the detail.
Game log
Sun Belt rushing offense
Sun Belt run defense
Sorted best to worst by yards allowed per carry.
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By down
Down × distance
Rows are downs, columns distance-to-go. Each cell: plays, then the metric you picked, with the Sun Belt average in parentheses when you're looking at Tech.
Sun Belt tendencies
Game log
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Red zone
A trip is a drive with a snap or field-goal try inside the 20. Points per trip counts 7 for a touchdown and 3 for a field goal.
Red zone by game
Inside the 20 & goal to go
Field position
Scrimmage plays grouped by where the ball was snapped. Bars show the metric you picked; the grey bar is the Sun Belt average.
Halves, quarters and score
Clock
Sun Belt situational table
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What if
A series starts at 1st down and ends when the offense earns a new first down (by play or penalty), scores, or gives the ball up. Every series that passed through the down & distance you picked is counted, whatever happened after.
By distance
Series conversion by down
Full grid: series conversion from every down & distance
Each cell: how many series passed through that state, then the share that ended in a first down or touchdown, with the Sun Belt figure in parentheses. Shading follows the conversion rate.
Same grid, grouped by distance
The cells above pooled into short (1–3), medium (4–6), long (7–9) and very long (10+) yardage. Series counts add across the group; the rates are recomputed from those totals. Click a cell to load that group's shortest distance above.
Sun Belt series conversion
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Expected points added
EPA is CFBD's predicted points added on every scrimmage play: the change in expected points from before the snap to after it, given down, distance and field position. It rewards a 4-yard run on 3rd and 3 and punishes a 6-yard gain on 3rd and 12. Per-play EPA is the cleanest single number for an offense or defense.
By down
By quarter
Game log
Players
Tech offense only. Passers are charged for every dropback including sacks and interceptions; receivers for every target; rushers for designed runs and scrambles. "Positive" is the share of plays with EPA above zero.
Swing plays
Best plays for Tech (offense or defense)
Worst plays for Tech
Sun Belt EPA table
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Play log
Play finder
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Unit
Box-score production summed by player id, next to what the charted plays say opponents got against Tech. Havoc = TFL + passes defended + interceptions + fumble recoveries, per opponent scrimmage play.
Pass defense: where opponents throw
Run defense: where opponents run
3rd down defense by distance
Defenders
Official box-score lines (CFBD). Click a column to sort. TFL includes sacks; half-credits are kept.
Game log
Sun Belt defenses
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Sun Belt leaders
Official season totals for all 14 Sun Belt teams from CFBD. Tech players are highlighted; click a column header to sort. A gold #n FBS · stat pill marks a player ranked top 25 nationally — it names his best stat, and the hover lists every stat he ranks in, FBS and Sun Belt. A blue #n SBC · stat pill marks a Sun Belt top-10 who is not yet top 25 nationally.
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Last game
Win probability
Biggest swings
Team stats
EPA by quarter
Drive chart
Box score
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Next up
Key matchups
Picked automatically each night: every offense-vs-defense stat pairing is scored from both sides' national percentiles, and the three most compelling (strength on strength, or a clear mismatch) are shown with both teams' game-by-game trend. Bars show how each unit ranks in FBS.
Tale of the tape
Official CFBD season totals, SP+ and FPI. Green marks the better side of each line; #n is the national rank among FBS teams.
Where they rank nationally
Each team's best and worst national ranks across the same metric set (per-game and advanced stats, all FBS teams).
Opponent tendencies
Charted from play-by-play with the same rules as the other tabs, so these numbers reconcile to the box score. "League" is the Sun Belt average from the same parser. A deep pass is one the play-by-play charts as thrown 20 or more yards past the line of scrimmage; short is everything else, screens and checkdowns included. Succ is success rate: a play that gains 50% of the distance on 1st down, 70% on 2nd, or converts on 3rd/4th.
Passing: depth × direction
Rushing: direction
Run rate by down
Ball carriers
Passers & targets
Down & distance
Play calling and results by down and yards to go, for the unit and situation selected above. The bold number is the run rate on that down & distance (Sun Belt average in parentheses); below it, plays, success rate and yards per play. Cells with fewer than five plays are dimmed.
Opponent results
Louisiana Tech schedule
Kickoffs in Central time. Lines are DraftKings (Bovada when DK hasn't posted), from Tech's side: a minus means Tech is favored. Win probability is CFBD's pregame model.